ActionScript 3.0 and Physics...throw Lookahead and destroy!
Written by Luca Bonacorsi
30 April 2011
Hi!!!
Catch the little Lookahead icon on the left...and throw it against the structure on the right! Physics rules and principles will do the rest! :)
The example shown here is really interesting because underlines quite well how the couple 'Physics-ActionScript 3.0' can be both powerful and amazing! By using principles of Physics associated with the guidelines of object oriented programming, you can develop games and applications highly involving and interactive. Cross-platform and for different devices to the boot: for desktop, for smartphones like iPhone or the ones with Android installed, for tablets.
Other examples which show the power of Physics and ActionScript 3.0 working together are:
eehhh ehhee non male
si possono spostare anche le palline rosse...
carino!