Physics and ActionScript 3.0
ActionScript 3.0 and Physics...throw Lookahead and destroy!
Written by Luca Bonacorsi   
30 April 2011

ActionScript 3.0 and Physics...throw Lookahead and destroy!Hi!!!

Catch the little Lookahead icon on the left...and throw it against the structure on the right! Physics rules and principles will do the rest! :)

The example shown here is really interesting because underlines quite well how the couple 'Physics-ActionScript 3.0' can be both powerful and amazing! By using principles of Physics associated with the guidelines of object oriented programming, you can develop games and applications highly involving and interactive. Cross-platform and for different devices to the boot: for desktop, for smartphones like iPhone or the ones with Android installed, for tablets.


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We love Lookahead! :)
Written by Luca Bonacorsi   
30 April 2011

ActionScript 3.0 e fisica...lancia Lookahead...e distruggi! :)Ciao a tutti!

 

Eeehhh noi amiamo Lookahead...e non ci possiamo staccare da lei!. Altra esperienza di fisica con ActionScript 3.0!

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Forces example n°1.
Written by Luca Bonacorsi   
14 March 2010

Drag the circles and observe the square reactions. :)

 

 
Inclined plane.
Written by Luca Bonacorsi   
25 October 2008
 
Naturally accelerated motion.
Written by Luca Bonacorsi   
24 October 2008

The one above is an example of naturally accelerated motion.

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